Bloompunk
Summary
This game was created for the Advanced Games Projects course at USC Games, in collaboration with Otis College of Art and Design and Cal State Fullerton. I rigged and created 1p animations for the main player.
My contributions:
- Rigged the player hand and gun.
- Created 1p animations: idle, reload, melee, mantle, cast, and ADS.
- Implementation: Utilized Perforce and Unity Animator to assist engineers with plugging in animations in-engine.
Control rig (the player's right hand is the gun)
Skeleton